================Pixel by pixel scrolling engine by R.Eric Lope================
===========================Ver.0.1, September 2011.===========================

Engine code: R. Eric Lope
Tiles and sprites: Ingmar Steen, Lachie D.
Extra coding, tiles and sprites: Lachie D.
Fonts: Chris Chadwick (from PP256)
Compiled in QB64 with Unseen Machine's GDK lib

This is a heavily commented pixel by pixel scrolling engine, based
on R. Eric Lope's QBasic engine coded in his QB RelLib.

Its main purpose is educational. It's not a demo or WIP. Use this engine to learn it's mechanics, create a completely new engine or base your project on the existing engine, but please don't use the graphics included in the package.

The engine still has some issues (font printing routine) and is missing pixel perfect collision the original QBasic engine had, but I'm hoping the developer of GDK will make the necessary fixes and upgrades on the GDK lib so I can update my engine.

Also, for some reason I have to distribute the source with an alternative version of UnseenGDK, because in the original function calculateMinMax causes an error.


- Lachie Dazdarian(lachie13@yahoo.com)

