HAR-SOFTWARE'S REVIEW OF BALL BLAZING FANTASY ********************************************* Ball Blazing Fantasy (aka BBF) is a cool sensitive arcade which makes me thinks of an old game called something like Mazeballs. Looks swish, and has an almost incomparable sensitivity! This game just had to be reviewed! BBF is one of the games that keeps you playing over and over again, until you have it right. First thoughts: BBF had to do something with balls, that was for sure. But the graphics, gameplay and story are only revealed right at the end. Only few topics on QBasicNews or elsewhere were about BBF and didn't contain much of extraordinary value. However, when Kentauri brought out the game, a lot of attention was given to it on many different forums. Suggestions, remarks, complaints, congratulations... they all seemed to appear from nothing. BBF is nonetheless the best game Kentauri made so far, and I think that says enough about Kentauri itself, a very experienced group of programmers. But now, BBF has been called Kentauri's best game, but let's get on with the review! Statistics Graphics: 75% The graphics look very neat and by the looks it seems they have been developed carefully. This carefully developing sprites resulted in what they probably wanted: non-gridded sprites. The sprites are made so, that the game hardly looks gridlocked, or tile-based anymore! Furthermore the sprites are very realistic and the objects look very cool and intruiging. The menus and pictures of the game also are excellent, not too contrasting. Gameplay: 70% The game itself runs fine on fast computers as well as on slow computers. Not too slow of course! The current maximum framerate is at 18 fps, but I heard Kentauri perhaps wanted to changed the fps limit. Despite this limit, the game seems to run souple and fast. However, one drawback is the keys being very sensitive. Short, quick taps are needed if you want to survive in the game. But some people haven't got such quick fingers and will become frustrated from the very sensitive buttons. Also, there's no pause-feature in the game and people having to go to the bathroom have to lose a life before the game pauses. One small point which has to be said is that the tile-collision sometimes goes crazy and kills you off for nothing. Sound: 60% Gave full points for the nice background music, but only 10% for the sound effects. The background music is MIDI and requires specific drivers which not everyone has. But despite this, the midi's sound excellent in the game and give it a feeling of atmosphere. Most midis are generally midi versions of well-known songs, such as 'All that she wants', from Ace of Base, or 'Paranoid Android' of Radiohead. No complaints about the music, but the sound effects are awful, to be honest! There're no digital sound effects in the game, but instead, the game uses the pc speaker to generate bleeping sounds, which after a while become very irritating. So here's one point to improve! :) Released Source: 0% Simple, no doubt. There was no source in the package. Difficulty: 95% The game starts notifyingly easier than the later levels, but still isn't easy! Due to the sensitivity of the controls the game is hard to play. The addition of enemies and turrets, and even puzzles makes it even harder, but also more challenging. That's the point the game should have it from, challenge. The game isn't easy but still isn't too hard to keep the player trying and trying again and again. Universality: 70% The intent of the quest is to gather minerals from different worlds, which is an intent that is rarely seen in games. Thus very unique. The idea of the football style game as extra game-mode is superb. Fun for two players, less for one as the computer tends to be hard to beat. The game scores more points at this point as it can also be played on slower computers without an almost-unplayably-low framerate. External Documentation: 20% The game comes with a readme.txt file which answers some questions about the game, like faq. There's also some kind of logbook but the thing I really miss here is a manual. Since there's no manual the user has to find out the keys and the purpose of the game all by himself. No very user-friendly, but still. Internal Documentation: 80% All stuff missing in the external documentation is available here. In the in-game menu Instructions, there is and entire manual about the keys, different types of games and much more. This really is good, the only thing missing on some pages were images, although there are images on some pages like on the 'Status bar' page. More images could've done well. But this too is splendid! Controls: 65% The controls aren't customizable, but easy to find out by reading readme.txt or just by pressing all buttons :). There're not many controls needed for the game, which of course influences user-friendlyness on a positive way. Story/Progression: 60% The story is somewhat fictionous, but quite interesting. The progression in the game really shows itself by changing tilesets every 4 maps and increasing difficulty. About the Ball Blazing Tournament, the football mode, there is a small progression, which is that you have to play 4 matches on different worlds and against increasingly difficult opponents. You begin against one of the easiest, then at the end you have to play against a 'hidden' ball which has everything all previous balls have combined. This really is quite fun! Action "Feel": 70% The game contains a simple sort of 'action' in the shape of enemies and turrets. In the beginning they seem easy to avoid, but later in the game they're coming up in tactically formed groups which takes you into quite some action. The only drawback is that you can't really 'feel' the action. Longevity: 85% This game can really keep you busy for a long while! :) Now it contains 16 levels in 4 different worlds, but still very hard to reach the end of the game. If you can't get past a level, you'll probably leave it be for a while, then return to it and try again. However, this game still is quite worth the trying even if you don't have soft fingertips... The Total Mark Using a determined set of calculations, the game's total score will now be calculated... ooow... tension... ;) Graphics: 75% x 25 = 18.75% Gameplay: 70% x 20 = 14.00% Sound: 60% x 10 = 6.00% Released Source: 0% x 1 = 0.00% Difficulty: 95% x 5 = 4.75% Universality: 70% x 3 = 2.10% Ext. Documentation: 20% x 2 = 0.40% Int. Documentation: 80% x 2 = 1.60% Controls: 65% x 5 = 3.25% Story/Progression: 60% x 12 = 7.20% Action "Feel": 70% x 15 = 10.50% Longevity: 85% x 5 = 4.25% Total: 72.80% Final Words How do you like that? 72.80%, which means the game has been an excellent effort and is bound to be in the top of the best games. In this way, I disagree with Lachie with his statement that this might be an idiotical game! Well done Kentauri! Game review done by Neo Deus Ex Machina